ECHOES OF THE CORRIDOR, SHORT FILM (in post)

Virtual Production Supervisor

Echoes of the Corridor was a great opportunity for me to level up my skills in real-time production, Unreal Engine environment design, LED wall setups, and Unreal Engine workflows in general. On set, I was a liaison between directors, DPs, VFX, and technical teams to achieve the cinematic vision. With a strong foundation in virtual production and VFX pipelines, I ensured the project ran smoothly, combining artistic intent with cutting-edge innovation. Learn more about the project here.

DIFFERENT KIND OF WORLD, MUSIC VIDEO — NYU VIRTUAL PRODUCTION (in post)

Virtual Production Technician (Camera Tracking & Calibration)

On this project, my main role was to configure and operate camera tracking systems and handle lens encoding and calibration to secure accuracy on set. I worked closely with the DP, Virtual Production Supervisor, and Creative Director. I helped refine workflows and introduce new techniques that balanced creative vision with technical precision.

FOREST ENVIRONMENT FOR DANCE PERFORMANCE — VIRTUAL PRODUCTION

watch environment demostration here

learn more about the creation process here

Virtual Production Environment Artisit

Designed and framed a digital forest environment for a dance performance, aligning visuals with camera blocking and choreography. Optimized the scene in Unreal Engine 5.4 for real-time playback, ensuring seamless integration of environment, lighting, and performance to create cinematic depth and immersion.

BURNING CAR IN BROOKLYN — VIRTUAL PRODUCTION ENVIRONMENT

watch environment demonstration here

Virtual Production Environment Artisit

Created a cinematic environment featuring a burning car scene in Brooklyn, developed in Unreal Engine 5.3. Built and optimized the scene for real-time playback, using the Niagara system to simulate fire, smoke, and debris. Focused on balancing performance with visual fidelity to deliver an immersive and technically efficient setup for virtual production.