Regenesis — Unreal Engine Environment | Vicon Motion Capture | MotionBuilder Retargeting | After Effects Compositing
For Regenesis, I was responsible for both the creative planning and technical execution. I began by creating the storyboard to outline the sequence and flow of the performance. The choreography was recorded with a Vicon motion capture system, and I retargeted the captured motion data in MotionBuilder for use with the digital character.
I constructed the environment in Unreal Engine, where I adjusted the scene layout, lighting, and atmosphere. The final video was edited and composited in After Effects, where I synchronized the captured performance with the environment and added visual refinements.
This process involved the complete pipeline from pre-visualization (storyboard) to final output, with work spanning motion capture, retargeting, environment creation, and compositing.
Photoshop: Storyboarding, camera angles, and movement choices
Assets
Vicon: Motion Capture
Motion Builder: Data retargetting
After Effects: Compositing
Unreal Engine: World building