REGENESIS
A mocap + Unreal project about transformation and rebirth.
I built the environment in Unreal Engine: layout, lighting, mood, camera, materials. We used a Vicon system for motion capture, and I handled retargeting and cleanup to bring the performance into the space.
The world reacts emotionally to the performer. I wanted it to feel alive, like it’s breathing with them. A dialogue between body and digital space.





