Tools: Cinema 4D, Redshift
Procedural noise-driven volume shaping
Controlled density breakup for clean silhouette
Loop-friendly structure for motion graphics / FX use
Abstract Volumetric Smoke System
Houdini
Point-scattered cloud seeding with attribute-driven variation
Noise-controlled density and scale shaping
Pyro-based volumetric evolution with post-process refinement
Procedural Cloud Volume System
Procedural modeling study focused on understanding attribute workflows
Rule-based surface deformation and detail generation
Parameter-driven, fully non-destructive setup
Procedural Surface Modeling