Tools: Cinema 4D, Redshift

  • Procedural noise-driven volume shaping

  • Controlled density breakup for clean silhouette

  • Loop-friendly structure for motion graphics / FX use

Abstract Volumetric Smoke System


Houdini

  • Point-scattered cloud seeding with attribute-driven variation

  • Noise-controlled density and scale shaping

  • Pyro-based volumetric evolution with post-process refinement

Procedural Cloud Volume System


  • Procedural modeling study focused on understanding attribute workflows

  • Rule-based surface deformation and detail generation

  • Parameter-driven, fully non-destructive setup

Procedural Surface Modeling