This visual project for Norma Kamali and Marc Jacobs was created by Nargiza Iskakova using my own workflow, developed while studying and experimenting with new technologies in SideFX Houdini.

The process began by scanning the model inside a photogrammetry rig, then generating a high-resolution 3D model in RealityCapture. The scans were further cleaned in ZBrush and the textures refined in Substance Painter. The environment was built in Cinema 4D and rendered in Redshift, with the final scene assembled in SideFX Houdini. To expand the concept further, I applied Gaussian Splatting in PostShot, transforming the visuals into a unique dimensional language.

This project represents my exploration of how fashion design and experimental 3D workflows can merge, pushing the boundaries of visual storytelling in fashion.

Pipeline:

2. Environment modeling

1. Idea

3. Photogrammetry

5. Create 3D model from photos

4. Photo color correction

6. Refining and adjusting 3D models

8. Combining with 3D enviroment and rendering for GSplats generation

7. Retexturing

10. Camera and Gaussian splatting animation

9. Gaussian splatting