RECONSTRUCTING ALEX

Here I took scanned head asset (captured the raw scan), cleaned in Maya, sculpted in ZBrush, retopologized in Wrap, and generated skin and eye textures procedurally in Mari. I used my own workflow, patched together from different tutorials and hints I could find on the web and forums. My personal custom library of tutorials and other information in web can be found here.

1. Photogrammtery

4. Mari: Texture generation

2. Zbrush: Clean-up, sculpting missing parts

5. Houdini: Hair generation

3. Wrap: Retopology

5. Houdini: Render