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RECONSTRUCTING ALEX
Here I took scanned head asset (captured the raw scan), cleaned in Maya, sculpted in ZBrush, retopologized in Wrap, and generated skin and eye textures procedurally in Mari. I used my own workflow, patched together from different tutorials and hints I could find on the web and forums. My personal custom library of tutorials and other information in web can be found here.
1. Photogrammtery
2. Zbrush: Clean-up, sculpting missing parts
3. Wrap: Retopology
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Character Asset Optimization / Alex Project
3D character model refinement using AI-assisted post-production. Facial hair removal and texture cleanup automated with Higgsfield AI, reducing manual retouching time from hours to minutes while maintaining photorealistic quality.
Post-production workflow: Higgsfield AI texture generation, character asset optimization for virtual production.