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RECONSTRUCTING ALEX
Here I took scanned head asset (captured the raw scan), cleaned in Maya, sculpted in ZBrush, retopologized in Wrap, and generated skin and eye textures procedurally in Mari. I used my own workflow, patched together from different tutorials and hints I could find on the web and forums. My personal custom library of tutorials and other information in web can be found here.
1. Photogrammtery
4. Mari: Texture generation
2. Zbrush: Clean-up, sculpting missing parts
5. Houdini: Hair generation
3. Wrap: Retopology
5. Houdini: Render
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