RECONSTRUCTING ALEX

Here I took scanned head asset (captured the raw scan), cleaned in Maya, sculpted in ZBrush, retopologized in Wrap, and generated skin and eye textures procedurally in Mari. I used my own workflow, patched together from different tutorials and hints I could find on the web and forums. My personal custom library of tutorials and other information in web can be found here.

1. Photogrammtery

2. Zbrush: Clean-up, sculpting missing parts

3. Wrap: Retopology

Character Asset Optimization / Alex Project

3D character model refinement using AI-assisted post-production. Facial hair removal and texture cleanup automated with Higgsfield AI, reducing manual retouching time from hours to minutes while maintaining photorealistic quality.

Post-production workflow: Higgsfield AI texture generation, character asset optimization for virtual production.